Recently, I found myself in a situation where I wanted to get a lot of money to pay off Oaka and had to grind the Lady Luck dressphere to unlock a hack that generates huge amounts of money. I know what youre thinking why did learning Samba of Silence take forever. These dresspheres, based on Final Fantasy character classes, allow access to different abilities to alter the course of battle. Final Fantasy X-2 is a . Cuts the time to use Bushido techniques by 40%. Check out Shinra's bestiary after seeing all feinds in oversoul state. Garment Grid (, Rizaruto Purto?, lit. Cuts the time required for Flurry to attack by half. Cuts the time to cast Black Magic by 40%. Shame that such a powerful ability looks like normal physical attack. There are numerous Garment Grids scattered around the game, each one possessing a different path. Finally, we will quickly mention the character's special dresspheres, which weren't actually mentioned in the FFX-2 Suggested Dresspheres article. To equip a Garment Grid visit the main menu by pressing . This is the Dressphere System. Here's some suggestions: It's useful to equip a Grid that absorbs the elemental of the enemy you're fighting. May appear in the sphere break match against the dog. The abilities get more useful as they get stronger. In the main menu, under Abilities, you can choose the ability your characters learn. 2. Garment Grids. Finale can . There are many Garment Grids available in the game, and most have either an increased ability when you move from one dress sphere to another during battle through a "gate". After the battle with Nooj in the sealed cave in the Den of Woe. Together with the first special Dressphere. In that case, its all-the-more a better reason to stick with items. Rescue all people in the Cavern of the stole Fayth. As a White Mage, it would be a good idea to equip Yuna with something like the Seething Cauldron Garment Grid (which grants a bonus to Magic). Find all the monkeys in Kilika forest then go and speak to the woman in the south west of Kilika. May appear in the sphere break match against Shinra. - Garment Grids. From the main menu, then select Equipment and a character. Typically, more advanced moves require more AP. Garment Grid does not matter in this battle if your HP is higher than 4,581 for each Dark Knight. Allows damage dealt and user's max HP to exceed 9,999, to a maximum of 99,999. Manage all your favorite fandoms in one place! Once a Garment Grid is fully loaded, press to access the spherechange menu, then press . For example: So, for instance, a character can master the Warrior, Samurai or Black Mage abilities, switch to another dressphere, and still be able to use the moves from their mastered dressphere. Abilities Stats. She sets out on a journey to find him, with help from faces old and new, only to discover the mysteries run deeper than she ever thought possible. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Just think of the order that you're most likely to want to change jobs in a given battle, and string them into a path that'll run through as many bonuses as possible. People have completed the entire game without using the sphere grid at all, I don't think grinding is the problem. 2023 The Arena Media Brands, LLC and respective content providers on this website. With this post, you can get your girls their beloved abilities quickly. Some equip auto-abilities. You are healing only a little bit. Yuna is called on once again to protect the world she loves. I don't know how to use the triple AP because the few battles I've used it didn't seem to triple AP one bit. In Chapter 3, I chose the Thunder Plains. For example, you use, Get your character performing actions as often as possible, Get your character performing actions as instantaneously as possible. Completely traveling through all gates (they will turn blue after they are traveled) may also award a character with a skill and the ability to use their special dressphere. Automatically puts user in. Characters equip them to use dresspheres in battle. A Garment Grid has several empty nodes for dresspheres and grants innate abilities to the user, such as Defense and Strength. When you want to learn more abilities with the songstress, you might want to use items and forget dancing for awhile. A Garment Grid harnesses the power of the dresspheres, and are collectable throughout the game. Activating gates can add stat boosts or other effects for the duration of the battle. Sometimes it's better to use certain Garment Grids whilst equipping a certain dressphere. Battle Stats. Dark ixion first appeared in the international version of final fantasy x, as an optional boss. Triples the amount of AP earned after battle. Allows the user to cast, and only cast, any Black Magic spell learned, cuts the time to cast Black Magic by 50%, and negates double/triple AP effects. If you get a PR 5. Cuts the time required for Kogoro to attack by 30%. Find many great new & used options and get the best deals for Final Fantasy X-2 (Sony PlayStation 2, 2003) at the best online prices at eBay! Party members are replaced by the dressphere entity whose manifestations are manifold, each comprising a "party" of three entities. Cuts the time to cast White Magic by 30%. Increases chances of encountering enemies as the player walks in the field. The first two abilities aren't that useful, but they're prerequisites for improving item steal rates. Hand over the Awesome sphere to the New Yeavon and complete the mushroom rock mission. Full coverage of all optional bosses and side quests including the Via Infinito and Den of Woe. Characters may change their character class mid-battle using dresspheres and the Garment Grid. Put Speed Bracer on White Mage, your healer for this operation, defense / HP boosting on everybody. Luckily for you, it's possible to gain several Garment Grids simply by going through the game, there are ones that are much more useful to you that aren't handed over. In FFX-2s unique battle system, you are learning new dressphere abilities one at a time. Leveling up is for stats but AP is for abilities. Garment Grids, from Final Fantasy X-2, are the "plates" that you must enter a dressphere into in order to use it in battle. Final Fantasy X was Tidus's story; X-2 is Yuna's. The world of Spira may have changed, but we are with you every step of the way! THAT MEANS THAT THERE IS NO WAY TO GET SAY BITTER FAREWELL IN CH5 - YOUR ONLY CHANCE IS IN CH2. Warrior: Even though Paine starts as a Warrior, put Yuna in Warrior mode instead (or as well). [PS2 original version] Acquiring "The End" Garment Grid and using "Finale". Cuts the time to use Instinct techniques by 40%. Extends the time allotted for Trigger Happy to 2.2 seconds. Just a general question but is there any way to see the buffs/debuffs currently on the enemies? In a chest near the Youth League headquarters. Very useful. Select there which Garment Grid is to be used and which sphere from it. Each dressphere possesses a total of 16 different abilties, and these points are necerssary for Yuna and her companions to learn them. To quickly access the special dresspheres, equip the Unerring Path Garment Grid, as it's only got two spaces - you will only have to change once. Arguably, AP is more important than experience points for maximizing your battle impact. re: Understanding Garment Grids/Dresspheres. [Optional] Give one of your characters the ability to. He is summoned by belgemine as a means to train yuna in her battle against sin, and is also fought inside sin as part of the final battles. Slowly regenerates MP while walking on the field. This is the Dressphere System. Covenant of Growth: Double Ap & EXP. In X you could just target the enemy and it showed up under his name. You do not earn AP if your move has no effect. It is useful to equip the thunder spawn garment grid to absorb all electrical damage. Final Fantasy X-2 was recently re-released on Playstation 3 and Playstation 4 as the "HD Remaster" version by Square Enix, after its initial success when released on Playstation 2 in 2003. Each character can start off on a different position of a Garment Grid, but you cannot have different jobs on a Garment Grid for different characters. Garment Grids allow you to switch between jobs. Remove ads and unlock special features, Strength +10, Magic +10, Defense +10, Magic Defense +10, Cuts the wait time for Black Magic by 30%, Removes half of the targets current HP (25% under Protect), Cuts the wait down by 30% on Instinct skills, Applies Haste, Protect, Shell, and Berserk to the party, 10 Strength-based magical attacks to the enemy party, Deals damage equal to that of Attack, plus the number of enemies youve killed, Damages the targets HP and MP, using that damage to heal those of the user, Your attacks will usually put the target to Sleep, Physically damages and Poisons the target, You absorb all Gravity-based fractional damage, Physically attacks the target and lowers their Magic Defense by one level (-1/12), Fully restores the targets HP (up to 9,999 without Break Damage Limit), The wielder is healed by all Fire-elemental damage, The target is revived from KO with 25% HP, You often get the first attack and avoid ambushes, Applies Haste (Agility x2) and Evasion +10 levels (Evasion +5/6) to the user, The wielder absorbs all Ice-elemental damage, Revives the target from KO with full HP (up to 9,999 without Break Damage Limit), Physically damages the target and nulls their stat buffs/debuffs, Extreme non-elemental magic damage to all enemies, The wielder is healed by Water-elemental attacks, You are unlikely to be ambushed, and often get the first attack, Physically damages and heavily Delays the target, Physically damages the enemy and cancels their charged-up attack (if any), The target is automatically revived from KO with 1/4 HP, Cures 1/4 of your max HP and Darkness, Poison, Silence, Slow, Curse, and Pointless, You are not vulnerable at all to Sleep or Poison, Imbues Shell, halving your magical damage intake, Imbues Reflect, bounces magic that hits you to the other party (allies to enemies to allies), Physically damages the target and lowers their Magic by one level (-1/12), Boosts your Strength by 2 levels (+1/6) and Accuracy by 10 (+5/6), Doubles your max HP (up to 9,999 without Break HP Limit, and 99,999 with), Your physical attacks are Fire-, Ice-, Lightning-, and Water-elemental, Your damage output can exceed 9,999, up to 99,999, The wielder is healed by Lightning-elemental attacks, You win double the normal items from battles, Attacks the target and also attempts to Steal an item, Physically damages the target and removes Protect, Shell, and Reflect, Recovers 5/8 of the partys HP and heals all ailments but KO/Doom, Physically damages the target and lowers their Defense by one level (-1/12), High Holy-elemental damage to a single target, Heal HP & MP whilst walking around in the field. Lure Bracer on non-healer. Instead the character must completely traverse through any grids nodes and gates during a single battle to unlock this sphere. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_X-2/Garment_Grids&oldid=783273, Strength +5, Magic +5, Strength +5, Magic +5.
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